The Dungeon Ladder Challenge is a handicap-based competition between 32 registered players who challenge each other for rungs on the ladder.
Duration of the Ladder Challenge
This initial Ladder Challenge will run to 14 June with finals held on 17 June and commenced with a Ladder Challenge Launch on Saturday 1 April. A second Challenge Saturday will be held on Saturday, 20 May.
Challenge matches may be played anytime at Dungeon. Two tables are available for challenge matches, free of charge, on Tuesdays, Thursdays and Sundays.
At the conclusion of the challenge period, the top 6 players will be recognised, and the top expat player automatically selected for membership of the Jakarta All Stars team to play in the Asia Expat Challenge in Bangkok in September. There will also be special recognition for the top ranking female player on the Ladder.
The Challenge series will conclude with two double elimination finals series to be held on 17 June, one for positions 1 to 16 and the other for positions 17 to 32 with recognition for the top 4 players in each Division.
A magnificent Dungeon Ladder Challenge Cup has been sponsored by the Sampoerna Group and the winner’s name will be engraved on the Cup in perpetuity.
Making and Accepting Challenges
Each player is required to have made 10 challenges during the life of the competition with a minimum of one challenge to be made by each player per month. A challenge is for the position the player holds at the time the challenge is accepted, No Challenge shall be unreasonably refused. The committee will arbitrate if needed.
To enable challenges, players contact details are available throughthe Dungeon Ladder Challenge Whatsapp group. Arrange challenges directly through contacting players listed there. Arranging challenges is the responsibility of players themselves. The challenger will post the name of the person challenged and the position number held by the player under challenge.
Where a player is unable to participate in challenges for 3 or more daysdue to illness, work, family or other commitments but wishes to continue in the competition, the player will be given a leave of absence from the Challenge. The player’s name will be highlighted in yellow on the daily updates published on the Whatsapp Group. Please advise Buddy Loekito directly of your period of absence.See rules of the ladder section for how this affects which positions you may challenge for.
Starting Positions on the Ladder
Players areinitially assigned rungs on the ladder based on their handicaps, with the lowest handicap player allocated the highest rung on the ladder. Handicaps are based on Dungeon Combo and Jakarta Pool Players Handicap Indices.Players without handicaps are allocated a handicap by the Ladder Committee. Current player handicaps are posted next to the Ladder Board.
Handicaps will be reviewed at the end of each month and prior to the finals and posted at Dungeon and on the Whatsapp group. To qualify for the monthly handicap review, players must have played 45 frames during that month. Where a player has played less frames, the player’s frames will be carried through to the following month for subsequent review. Players with a frame win % of 45-55% will result in no change to the handicap. Handicaps are adjusted up or down for every complete5% higher or lower than the median range. For example, a player with a frame win % of 58% will have their handicap reduced by 1 point. A player with a frame win % of 38% will have their handicap increased by 2.
Rules of the Ladder
Challenges may be made to players above you based on your position on the ladder. You may challenge anybody a third of the way up the ladder from your position(rounded) or 6 positions above you, whichever is the greater, excluding players marked unavailable. For example, if you are on position number 27, you may challenge a player up to position number 18 on the ladder, that is, 27 – 27/3 (9) = 18. If there are two absent players, highlighted in yellow on the daily update sheet, you may challenge up to position 16. Normal rounding up and down rules apply.
You may only play one challenge match per day against the same player. A day for these purposes is the “Dungeon Day” and lasts from opening to closing time of the Dungeon on a single day. The winner of a challenge match either retains their position on the ladder as the defender of the position or loses the position to the challenger and drops one rung down the ladder. To enable other players access to challenge tables, players may only have two outstanding challenges at any time.
Challenges are valid for two days. Any challenges that were valid at the time the challenge was accepted may still be played even though the player challenged, through playing other matches, may have moved out of range. In that case, if the challenger were to win, the challenger would take the position of the player challenged at the time the challenge was accepted and the losing playerwould drop one position from their current position.
Please post the time and day of your challengeson the Whatsapp group so that Dungeon can schedule the matches on the Challenge tables. If players fail to mention a time then the time of the message will be used and cannot be changed after the publication of that day’s ladder positions.
Challenge Arrangements in the Final Week
Commencing on Sunday 11 June and running through to closing on Thursday 15 June, the following additional rules will apply to making and accepting challenges. Players may only challenge for a position once in the last week.
Subject to being challenged, players must accept a minimum of 6 challenges and having played those 6 challenges players are not obligated to accept any further challenges.
Recording Challenge Results
There is a ladder board on the Dungeon wall which sets out the positions of the players. Where there is a successful challenge, then it is the responsibility of the successful challenger to adjust the positions on the board immediately upon conclusion of the Challenge match.
It is the responsibility of the winner of the challenge to advise the result of the match by posting to the Dungeon Ladder Challenge Whatsapp Group. Normally, posting is through a photo of the results on the table whiteboard which should include the names of the players, the position challenged for, the results and the time the match was completed.
A photo of the ladder board at the end of business each night will be posted on the Whatapp Group Chat so that you will have an up to date picture of who you can challenge.
Format of Challenge Matches
Challenge matches are a race to 5 frames of mixed format matches. Matches are to played in the following order: 8 ball; 8 ball; 9 ball; 10 ball. and repeated until 5 frames are won by one or other player.
Rules of Play
The World Pool-Billiards Association Rules apply, supplemented by the following local rules.
Order of Play
Order of play is determined by lag. Alternate breaks apply. (Reg. 15)
In nine or ten ball games, the opponent’s handicap balls sunk on the break, through a push shot or a foul following the break must be re-spotted as close as possible to the foot spot (Rule 1.4). Handicap balls sunk incidentally during play are not re-spotted.
Players should note that jump shots are permitted in all ladder challenge matches.
Handicaps apply. Handicaps are determined by balls, not by frames. The number of balls awarded to a higher handicap player is determined by a formula based on the difference between the two players handicap index. One ball handicap is awarded for each difference of 5 points in the Handicap index. For example, if a player has a handicap index of 18 and is playing a player with a handicap of 10, with the difference being 8, the higher handicap player is awarded a handicap of one ball. A handicap difference of 10 to 14 would result in 2 balls being given, 15 to 19 would result in 3 balls being given and so on.
A player with a one handicap ball advantage need only pocket six balls before shooting the 8 ball. For a player with a two-ball handicap, they need only pocket five balls, and so on. There is nothing to prevent the higher handicap player from pocketing more balls than required prior to shooting the 8 ball.
A player with a one ball handicap advantage need only pocket the 8 ball to win the match, the 7 ball for a two-ball handicap advantage, and so on.
An opponent’s handicap balls sunk on the break or by push out must be re-spotted on or as near as possible to the foot spot.
A golden break only applies to the 9 ball.
The same handicap rules apply as for 9 ball.
There are no golden breaks.
10 balls sunk on the break must also be re-spotted.
Registrations for the current Ladder Challenge are now closed. However, you may be added to a waiting list in the event players drop out. New players will start at the foot of the ladder.